In iBlast Moki, the goal is to get the Mokis from point A to point B through the use of bombs, ropes, balloons, wheels and more as you traverse through the 6 worlds and 70 levels. The early worlds involve simply placing bombs in the proper location to propel your Moki to the goal. Soon, multiple bombs are provided that can be set to detonate on a delay. The proper combination of bomb locations and timings are essential to blast the Mokis to their goals. As you go through the worlds, more tools are introduced that can be combined to solve the levels. In each level, you are given a limited number of these tools, so there is generally one intended solution. I find this approach more satisfying then some of the more open physics puzzlers where you're never quite sure if you're approaching it correctly. That's not to say the game is without challenge. There are certainly levels that require some thoughtful planning and trial and error to solve.
Wednesday, January 20, 2010
iBlast Moki 1.0 iPhone iPod Touch
In iBlast Moki, the goal is to get the Mokis from point A to point B through the use of bombs, ropes, balloons, wheels and more as you traverse through the 6 worlds and 70 levels. The early worlds involve simply placing bombs in the proper location to propel your Moki to the goal. Soon, multiple bombs are provided that can be set to detonate on a delay. The proper combination of bomb locations and timings are essential to blast the Mokis to their goals. As you go through the worlds, more tools are introduced that can be combined to solve the levels. In each level, you are given a limited number of these tools, so there is generally one intended solution. I find this approach more satisfying then some of the more open physics puzzlers where you're never quite sure if you're approaching it correctly. That's not to say the game is without challenge. There are certainly levels that require some thoughtful planning and trial and error to solve.
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